MISADGEN1 pre-mint
The game database was populated on 05/13/2022 with the following attributes for each NFT:
Generation code:
List<NFT> nft_list = new List<NFT>();
Random rd = new Random();
for (int i = 0; i < 2500; i++)
{
NFT nft_data;
nft_data.gen = 1;
nft_data.type = (byte)rd.Next(0, 3);
nft_data.rarity = 0;
nft_data.skill = (byte)rd.Next(0, 100);
nft_data.affinity = (byte)rd.Next(0, 100);
nft_data.willpower = (byte)rd.Next(0, 100);
nft_data.heredity = (byte)rd.Next(0, 100);
nft_data.personality = (byte)rd.Next(0, 100);
nft_data.hearth = (byte)rd.Next(0, 100);
nft_list.Add(nft_data);
}
for (int i = 0; i < 1350; i++)
{
NFT nft_data;
nft_data.gen = 1;
nft_data.type = (byte)rd.Next(0, 3);
nft_data.rarity = 1;
nft_data.skill = (byte)rd.Next(0, 100);
nft_data.affinity = (byte)rd.Next(0, 100);
nft_data.willpower = (byte)rd.Next(0, 100);
nft_data.heredity = (byte)rd.Next(0, 100);
nft_data.personality = (byte)rd.Next(0, 100);
nft_data.hearth = (byte)rd.Next(0, 100);
nft_list.Add(nft_data);
}
for (int i = 0; i < 1100; i++)
{
NFT nft_data;
nft_data.gen = 1;
nft_data.type = (byte)rd.Next(0, 3);
nft_data.rarity = 2;
nft_data.skill = (byte)rd.Next(0, 100);
nft_data.affinity = (byte)rd.Next(0, 100);
nft_data.willpower = (byte)rd.Next(0, 100);
nft_data.heredity = (byte)rd.Next(0, 100);
nft_data.personality = (byte)rd.Next(0, 100);
nft_data.hearth = (byte)rd.Next(0, 100);
nft_list.Add(nft_data);
}
for (int i = 0; i < 50; i++)
{
NFT nft_data;
nft_data.gen = 1;
nft_data.type = (byte)rd.Next(0, 3);
nft_data.rarity = 3;
nft_data.skill = (byte)rd.Next(0, 100);
nft_data.affinity = (byte)rd.Next(0, 100);
nft_data.willpower = (byte)rd.Next(0, 100);
nft_data.heredity = (byte)rd.Next(0, 100);
nft_data.personality = (byte)rd.Next(0, 100);
nft_data.hearth = (byte)rd.Next(0, 100);
nft_list.Add(nft_data);
}
nft_list.Shuffle();
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